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Introduction to Visual Effects for Games in Unreal
with Jeremy Griffith
Jeremy Griffith
9h 22m | 21 Chapters
Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald
Brian Recktenwald
2h 19m | 12 Chapters
Texturing and Shading for Production
Maximizing Efficiency in Commercial / Feature Film Pipelines
Jesse Flores
7h 55m | 12 Chapters
Practical Vehicle Design for Film and Television
with Matthew Savage
Matthew Savage
3h 40m | 8 Chapters
Creating Props for Games, Vol. 2
Texturing and Shading for Production
Nick Reynolds
7h 35m | 16 Chapters
Creating a Sci-Fi Alleyway
Detailed Environment techniques with Devon Fay
Devon Fay
6h 46m | 14 Chapters
Creating an Epic Matte Painting Shot
Advanced Techniques with Igor Staritsin
Igor Staritsin
7h 44m | 22 Chapters
Illustration From Imagination
“Blood Eels of the Siren’s Ossuary” with Cameron Scott Davis
Cameron Scott Davis
2h 24m | 11 Chapters
3D Creature Design: Alien Rock Grubber
Concept, Model, Texture, Render with Jerad S. Marantz
Jerad S. Marantz
6h 21m | 21 Chapters
Concept Design Workflow Volume 1
Composition Sketching with Aaron Limonick
Aaron Limonick
4h 39m | 9 Chapters
Matte Painting Techniques for Concept Design
with Francesco Corvino
Francesco Corvino
5h 08m | 9 Chapters
Visual Development with Marc Gabbana Vol. 2
Digital Rendering - Finalizing the TribalBot
Marc Gabbana
3h 25m | 12 Chapters
Vehicle Design with Alex Jaeger Vol.2
Concept Breakdown and Rendering
Alexander Jaeger
3h 16m | 12 Chapters
Imaginative Illustration with J.P. Targete Vol. 3
The Final Color Illustration
J.P. Targete
2h 29m | 7 Chapters
The Techniques of Dylan Cole Vol. 2
Introduction to Cityscape Matte Painting
Dylan Cole
4h 40m | 8 Chapters
The Techniques of Dylan Cole Vol. 1
Introduction to Landscape Matte Painting
Dylan Cole
2h 50m | 6 Chapters
Visual Storytelling with Iain McCaig Vol.4
Human Character and Environment Design
Iain McCaig
2h 00m | 7 Chapters