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Procedural Shading Techniques for Houdini & Arnold
Look Development for Realistic Surfaces With Wojtek Piwowarczyk

Wojtek Piwowarczyk
8h 30m | 16 Chapters
Introduction to Creating Facial Blendshapes in Maya
A Complete Guide to FACS Blendshapes Using Maya & ZBrush With Derrick Sesson

Derrick Sesson
5h 11m | 11 Chapters
Matching a Stylized Concept in ZBrush
From 2D Concept to 3D Character Using ZBrush & Photoshop With Daniel Zeni

Daniel Zeni
6h 02m | 11 Chapters
Introduction to Creating Game-Ready Foliage
A Complete Pipeline With Peyton Varney

Peyton Varney
3h 07m | 5 Chapters
Creating a Fantasy Creature
3D Character Creation in ZBrush and Maya with Babak Bina

Babak Bina
4h 52m | 9 Chapters
Creating a Stylized Female Character
The Making of Lyn-Z with Crystal Bretz

Crystal Bretz
6h 23m | 44 Chapters
Original Creature Concepts
Exploration to Presentation with Pablo Munoz Gomez

Pablo Munoz
2h 48m | 9 Chapters
Creating Translucent Creature Skin
Painting Techniques with Gino Acevedo

Gino Acevedo
1h 51m | 6 Chapters
The Art of Iconic Creature Design
Photobashing and ZBrush Workflows with Aaron Sims

Aaron Sims
2h 06m | 7 Chapters
Creating Complex Designs and Patterns
Substance Designer and ZBrush Techniques with Nate Stephens

Nate Stephens
2h 03m | 10 Chapters
Creature Sculpting with Dominic Qwek
ZBrush, Keyshot and Photoshop Techniques

Dominic Qwek
2h 26m | 11 Chapters
Sculpting the Planes of the Head
a fundamental guide to mastering the head with John Brown

John Brown
3h 30m | 23 Chapters
Building a Stylized Environment, Volume 2
Ideation to Creation: Terrain, Rocks and Foliage

Martin Teichmann
2h 41m | 11 Chapters
Building a Stylized Environment, Volume 1
Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann

Martin Teichmann
5h 04m | 16 Chapters
Creating Assets for Games using Photogrammetry
with Guilherme Rambelli

Guilherme Rambelli
4h 31m | 15 Chapters
3D Scan and Retopology for Production
Photogrammetry Workflow with Ara Kermanikian

Ara Kermanikian
8h 59m | 23 Chapters
Environment Creation for VR using Photogrammetry
with Guilherme Rambelli

Guilherme Rambelli
2h 50m | 15 Chapters
Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald

Brian Recktenwald
2h 19m | 12 Chapters
Creating Props for Games, Vol. 1
Modeling and Baking Normal Maps for Production

Nick Reynolds
7h 15m | 13 Chapters
Character Modeling for Production
Maximizing Your Workflow for Deadlines with Krystal Sae Eua

Krystal Sae Eua
4h 05m | 15 Chapters
Creating a Sci-Fi Alleyway
Detailed Environment techniques with Devon Fay

Devon Fay
6h 46m | 14 Chapters