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Creating a Medieval Castle in Unreal Engine 5

Maya, ZBrush, Substance Painter & UE5 Workflow With Phil Stoltz

Description

Learn how to master natural-looking environments in Unreal Engine 5 using up-to-date industry techniques. In this 4-hour workshop, Phil Stoltz, a Senior Environment Artist working in the videogame industry, reveals his tips and techniques for creating a photorealistic medieval castle scene.


The chapters of this workshop detail the environment creation pipeline. Using a wide range of software in addition to Unreal, including Maya, ZBrush, Substance Painter, and Megascans, Phil guides viewers through his complete thought process as he demonstrates several different environment-creation methods. Follow along from blocking out a scene to world-building, using sketches to plan everything out, and lighting scenes using Unreal’s new lighting system, Lumen. 


Project files available with this workshop include Phil’s Maya file, ZBrush files, PureRef board, Photoshop concept, and his Unreal scene file (excluding purchased assets from Megascans).


Duration: 4h 00m

Format: HD 1920x1080

Phil Stoltz

Senior Environment Artist

Phil Stoltz is a Senior Environment Artist specializing in 3D environments for games. A lifelong fan of art, film, and video games, he earned a Bachelor's Degree in Fine Art with a focus on Game Art Design. While he began studying concept design, he quickly discovered his passion for 3D art, emphasizing environment creation and digital sculpting.


After serving in the US Air Force National Guard during college, Phil joined Amazon Game Studios as his first professional role, contributing to New World. He has since worked at Airship Syndicate, Turtle Rock Studios, Blizzard Entertainment, and The PUBG Corporation, with credits including Darksiders Genesis, Back 4 Blood, and Diablo 4.