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Creating a Female Hairstyle for Production with Maya XGen

with Bruno Tornisielo


In this workshop, Bruno Tornisielo shares his process for creating a female hairstyle from scratch with Maya XGen and Arnold. He begins by showing how to create simple hair on a sphere to demonstrate XGen's fundamental principles and tools. Bruno then covers all the tools to create curves and modifiers, discussing how to create a clump, cut, noise and curl. Next, he explains his workflow for creating a ponytail hairstyle, illustrating why it’s better to work on layers, while covering the entire process of creating all the guides and layers for the entire hair groom. Finally, Bruno demonstrates the modifiers for each layer, the light-rig, shaders and finally how to achieve the final render in Arnold. For those looking to create realistic hair for cg characters in Maya, this title provides an in-depth look at production techniques and workflow.

Duration: 3h 05m

Format: HD 1920x1080

Bruno Tornisielo

Senior CFX Artist at Sony Imageworks

Bruno Tornisielo was born in São Paulo, Brazil, where he studied Computer Science. After graduation, he decided to pursue 3D as a professional career. Bruno started his career in 2010, working at commercial studios for six years as a CG Generalist. He specializes in character modeling for games — both humans and animals — while also grooming for feature films. Bruno has worked on films and cinematics such as Middle Earth: Shadow of War, WARHAMMER: Total War, The Emoji Movie, Small Foot, Spider-Man: Into the Spider-Verse, and several other exciting, unannounced projects. He currently works at Sony Imageworks as a Senior CFX Artist.