Creating Cinematics in Unreal Engine 5: Chase Scene Workflow
Real-Time Cinematic Workflow using Unreal, Blender & Houdini with Kosuke Iwasaki
Description
In this free workshop, Kosuke Iawasaki breaks down the real-time cinematic workflow behind his Rampage Rally 3D community challenge entry, focusing on rapid iteration and practical decision-making in Unreal Engine 5. This 30-minute tutorial is aimed at intermediate Unreal Engine users who are comfortable navigating the UE editor and want to better understand how character animation, destruction, and procedural environment tools can work together in a production-style pipeline. Prior experience with Unreal Engine is recommended, while knowledge of Control Rig, Chaos, PCG, or Houdini is helpful but not required in order to follow along. The workshop covers four main areas: 1. Character setup and animation using Control Rig; 2. Physical destruction using Chaos Destruction and Chaos Cache; 3. Procedural environment construction using the PCG Framework; 4. A brief look at Houdini RBD workflows for advanced destruction that integrates back into Unreal. Throughout this free workshop, Kosuke focuses on keeping animation and modeling pipelines separate, allowing proxy assets to be swapped with final meshes without redoing work. In addition to tool-specific techniques, he shares industry-focused insights on iteration speed, proxy workflows, and keeping shots flexible under time constraints, such as during community challenges or real-time productions. By following the included lessons, viewers will learn how to build a cinematic shot in Unreal Engine using a modular, non-destructive workflow that supports rapid experimentation. Project files are available with this workshop, including sample Control Rig assets, Chaos-generated destroyed meshes, and PCG graphs used in the tutorial. Download here: https://bit.ly/KIW02pfiles
Duration: 0h 33m
Format: HD 1920x1080











