Jul 09, 2026
This comprehensive 4-hour workshop by Vincent Dérozier focuses on creating realistic cliff surfaces in Substance Designer, with a strong emphasis on balancing high levels of detail with clear visual readability....
Jun 30, 2026
This 30-minute workshop offers a comprehensive breakdown of Ted Mebratu’s tried-and-tested workflow for quickly achieving an atmospheric rainy lighting scenario in Unreal Engine with Ultra Dynamic Sky....
Jun 11, 2026
Vellum Simulation Techniques with Diego de Mendizabal Learn how to use Vellum in...
Jun 04, 2026
Grooming Techniques using XGen, Unreal & Marmoset Toolbag with Guillermo Cortes In this...
May 22, 2026
Adding Nuts, Bolts & Cables to Sci-Fi Models with Bryant Momo Koshu...
May 13, 2026
Advanced Real-Time FX Workflows for AAA Games with Fabio M. Silva In...
May 07, 2026
Frame-by-Frame Workflow using ZBrush, Maya & UltraClay with Alexander Lee In...
Apr 22, 2026
Blender, Cycles, Photoshop & After Effects Workflow with Chris Beatty This three-lesson...
Apr 14, 2026
Maya Workflow for Blocking, Animating & Polishing with Gang Trinh In this Maya...
Mar 18, 2026
Real-Time Cinematic Workflow using Unreal, Blender & Houdini with Kosuke Iwasaki In...
Mar 05, 2026
Concept, Design & Rendering Techniques in Photoshop with Steve Firchow Steve Firchow reveals...
Feb 26, 2026
Texturing, Lighting, Animation & Rendering Techniques With Eric Keller The third and final...